DOLLAROCRACY

Once upon a time, on an unhappy planet, many people played a game that was laid out like this: 

There were four main features to the game. There was the “Big Picture”, which at this point is blank. 

There was a line of six categories, listed on the bottom edge of the board.  And there were two endless cycles, named "The Path of Failure" and "The Path of Success." 

To start the game, the players rolled dice. The Even rollers entered the Path of Success which, up close, looked like that:

The Odd players entered the "Path of Failure," which looked like this. 

The game consisted of going round and round and round, spending money on every turn. There were rules for determining just how much a person spent on each turn, but for our purposes it is enough to note that Success players had most of the money to spend. 

Spending money was shown by placing currency in a stack next to any or all of the six categories on the side of the board. 

Players worked as a team to make these stacks higher and higher, until Ta Da, a certain high number was reached, and one piece of the Big Picture puzzle was purchased and placed on the board in the spot marked “Big Picture.” 

To sum it up, here is what the puzzle looked like, completed: 

The planet was dead, and the Sun and the Moon were sad.  That was the end of the game. 

Well, the time is now, and the planet is Earth, and this is a dumb game, especially since it can be so boring. There are a lot of people playing this game. 

In Dollarocracy, we have much more power than what we fancy we have in Democracy, which is the ability to choose which of two distant men shall be the most powerful. 

In Dollarocracy we are each the most powerful, voting and vetoing with absolute reign every time we use a dollar. We don’t have to register to vote in Dollarocracy. We do it each time we buy something. 

We are buying the world of the present, of the future. Little by little, bit by bit, with precision accuracy we are buying six pathways to death. The six pathways, the categories listed along the edge of the board, are: 

Gasoline 
Government 
Novelties 
Foods (from malignant methods) 
Public Utilities 
Insurance, Interest, Investment Companies.

These things do not kill right away, nor do they kill every time. In immediate terms they give every appearance of being life - essential product and systems. They are, however, examples of cultural and individual addiction.