THE GAME OF CONSCIOUS MANIFESTATION


conception  -->  behavior  --> outcome

The new Game is a progression of three panels, three stages. All three are arenas within which you play. 

The first stage is conception. This arena is the world of imagination and symbols: of which religion, the sciences and art are the gates. 

From conception we move out into the second stage, the world of routine. 

Routines: insignificant little actions made significant by repetition. It is routine that builds things like the Great Wall of China; routine droplets of rain that make rivers and lakes. 

The routines of Dollarocracy, traced by money transference, are what build the Big Picture that is planetary death. The routines in new Game are what build the Big Picture that is planetary life. 

The Big Picture is on the third panel in the Game: the arena that spotlights the unfolding of civilization, man’s mark upon the Earth, and humanity’s ultimate fate. 

The new Game is about exchanging suicidal mental models for new ones, and from the new mental models spring up new routines. 

The shift in routine shifts the Big Picture as well. When this puzzle is complete, we see a planet brimming with life - life eternal. The Earth has never been cozier, looked rosier, and the Sun and Moon are beaming with love. 

The story that plays on this stage, we will all watch together as it unfolds in little bits on the six o’clock news. 

In the Game on either side of the Big Picture are piles of cards. As these turn up, we see the blossoming of every hope and all fears. Take special care to note that spent Wildest Dreams are a pile marked Dreams Come True; while Wild Cards, what we fear, are nothing more than discarded. 

This is all bound to happen after people like us play our parts on the second stage, our everyday workaday world, and our domestic scenes. 

The second panel has a map. If you play it is the map of where you live. The six Dollarocracy categories still appear, we can use them to chart our recovery from the addictions they name. 

There is as well another set of six names. These are names of six games, sub-games to the whole Game of Conscious Manifestation. These sub-games, like sub-plots, intertwine and unfold as we build the new life. 

The Games: Circle of Friends, Spaces and Domains, Sanctuary, Save the Earth, Owning Space, and Providing. There are rules to these Games, and we will get back to this; these rules chart the rudiments of creating as do cultural engineers. 

But, before describing process, a foray into principle is in order. Thus, we begin the Game in the realm of the mind. That is the first place we play. 

These three units are the three scales of being that describe human life. Our current concepts of these three entities are exchanged, in the Game, for new ones. 

We exchange one concept of self for another. On the Game, the circle is a disk, like a coin, that is flipped over as the new self is named. Likewise the symbol for family is a disk; the old model is overturned when the new one takes its place. 
The model for the culture is a composite of many parts; twenty five parts. These parts are conceptions of completions for every one of the genuine human needs listed when we examined Dollarocracy. 

Fit together these concepts create a cohesive structure that is a singular model for an entirely new culture: a culture designed to fully meet human need without building for planetary and individual destruction

 

copyright 1997 K WIlliams