Boardgame: "Dollarocracy and The Exchange"

The boardgame forms a sort of rehearsal and instigator for real-life activity to address the problems caused by destructive industry and unconscious cultural norms.  The following are community development structures that bring steps from the boardgame into real world activity. 
scorekeeping:  "The Homemaker's Pledge"
applied rights: "Neighborhood Census"
building resources:  "Local Maps"
assessing impact:  "Big Picture Reports"

All together, these form a synergistic set of views for enabling citizens to replace the military industrial complex with sustainable and humane routines and institutions, providing for human needs without destructive by-products. At least, thats my idea. This is an experimental project. If you've got a better idea, let me know.